The tracking or capturing of motion accurately represents real
world movement in a computer generated space.
Uses of tracking and capture are pretty evenly split between
Entertainment and Scientific projects. In entertainment it may
be desirable to have a character move in a fashion that is clearly
human. For scientific purposes, accurate data is often needed
for studies on human and object movements.
Motion Tracking is usually used to describe the capture of single
points and up to 4 sensors. Single point tracking may follow robotic
arms in a factory, head position for VR head mounted displays,
human movement through a space, or hand position for dataglove
movement.
Motion Capture usually refers to human hand, face and/or body
capture. It requires multiple points to be captured and has various
scientific and entertainment purposes, including Sports Study,
Gait Analysis, Human Interaction Testing, Video Game Animation,
Film and TV Animation, and Live Puppeteering.
Methods of recording include: Magnetic, Optical,
Mechanical, Acoustic, Inertial, Hybrid systems...
The technical issues in capturing motion cause a balancing act
between number of sensors that may be recorded, their time lag
in being read and processed, the area covered, and environmental
interference.
Selection of the product for your capture will depend on the
type and use of your recording. We can help guide you through
this process with the best impartial advice.
Motion Capture / 3D Tracking Product Guides:
If you want to find out more about stereo 3D we
recommend a visit to our central London demo
studio. Please get in touch to arrange an appointment. +44 (0)20
7613 5004. inition@inition.co.uk